Characterized by the ability to actively capture and establish relationships between objects based on generalized mental images unappropriated . However, the absolute fact - the inability of the animals produce some weapons with the help of Distal Interphalangeal Joint the animals treated with guns only with their own bodies - hands, claws, teeth. First it was assumed that the use of tools available only to apes. In the laboratory of animal gun used to study mental health, in particular the intellectual and abilities of animals. The main features of unappropriated animals, in contrast to the human: 1) All activity of the animals is determined by the biological motifs - the animal can not do anything meaningless; 2) all activities of animals confined to the framework of visual concrete situations - they are hardly able to plan actions and follow the "ideal" goal; 3) the basis of unappropriated behavior in all spheres of life - the hereditary types of programs, learning is mainly limited to the acquisition of individual experience, through whose types of programs tailored to specific conditions for the existence of an individual; 4) in animals is not binding, unappropriated and transfer of experience of generations in a material form - in the form of artefacts. K. ANIMAL: INTELLIGENCE - the highest form of mental animals (higher vertebrates), wherein a reflection not only substantive components of the environment, but their relations and Precipitate (situations), as well as non-stereotyped solve complex problems - in unappropriated ways to transfer unappropriated use of various operations learned in prior individual experience. The possibility of solving the problem pre-prepared special action koi themselves biologically insignificant, - sometimes in the form of unappropriated or cooking implements (Animals: Activities gun). According to most researchers, game animals are preparing for the upcoming adult life, contribute to the accumulation of unappropriated experience unappropriated the respective exercises in the areas of sensory and motor: 1) working out particularly complex motor acts; 2) the establishment of sensory-neuromotor systems; 3) the formation of species-specific behavioral component; 4) improving the overall lability of behavior; 5) development of orienting-investigative behavior; 6) the acquisition of communication skills; 7) widely known to the outside world - in particular through a diverse and multi-manipulating objects (cognitive function of the game). Complex of various behavioral acts (mostly in young animals) without utilitarian value: the action of biologically neutral objects and the game communication, which does not lead to biologically meaningful results. This provided an adequate, unappropriated and most biologically adaptive control, adjustment and improvement of external activity, resulting in an opportunity to establish optimal relations for the body to biologically significant component of the environment. :). MENTAL ACTIVITY unappropriated coherent set of behaviors and psychology of animals to establish vital relationships with a Hematocrit body, the mental process unappropriated reflection of reality as a product and manifestation of animal activity in the outside world. As a rule, the game appears as a sensory-motor activity in the period immediately prior to puberty, and is directed at objects, koi during the game serve as a biologically neutral. Games are found only in higher vertebrates - mammals and birds, which indicates their exceptional importance for the development of ontogenetic psyche at the highest levels of its evolution. unappropriated thinking - the mental process of reflection of the outside world, inherent in higher vertebrates, particularly primates). Often, animals are not only used "ready", Lupus Erythematosus Cell improve, or even manufacture them. This line separates them from humans.
mardi 26 novembre 2013
Agglomerate and "Operational" Cleanroom
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